Airport Design Editor 1.2 released

by mark.avey on April 1, 2008



ScruffyDuck Software (cool name!) has released version 1.2 of their Airport Design Editor:

airport design editor

We are delighted to announce the release of ADE version 1.20. This is a significant upgrade on the previous version. As well as numerous fixes and small improvements version 1.20 includes:

Terrain Polygons. ADE now lets you create Airport Backgrounds, Land Class polygons and terrain exclusions.

Library Objects, Generic Buildings, Fuel Triggers and Windsocks. ADE will now load any of these objects from the stock scenery files that are associated with an airport. They are displayed on the airport and in most cases you can edit, move or delete them. It is also possible to add new library objects, windsocks and fuel triggers.

Copy and Paste of many objects like generic buildings, library objects and generic buildings.


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