BluePrint releases KIND airport
BluePrint Scenery Simulations has released their KIND Indianapolis International Airport for Flight Simulator X and Flight Simulator 2004:

The scenery is delivered in its current real-life configuration, or 2008 version. An installer to execute the move from the old terminal to the new facility portrayed in a fictitious operational configuration can be downloaded here. A installer to execute the move to the new terminal in its 2009 “real-life” configuration will be available just prior to the official opening day, November 27th, 2008.
For those of you eager to experience the new airport right away, an installer containing the alternate set of files is now available for download here. A few artistic liberties had to be taken in order to give an operational status to the still unfinished terminal, including gate and taxiway configurations as well as airline assignments. Please notice that the old terminal will also be rendered inoperative.
Scenery Features
- Custom-made, optimized Gmax models of most buildings within the airport grounds including the two passenger terminals and a total of six concourses, the FedEx package sorting facility, the USPS priority and express mail sorting facility, the AAR maintenance complex, and all other general aviation and cargo facilities.
- Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings.
- Custom-made, high-resolution photo real ground textures in and around the airport depicting seasonal changes and improved blending with the surrounding ground textures
- Accurate runway and taxiway layouts, including detailed markings and signals
- Custom-made AI mapping file including realistic gate and parking spot assignments
Tags: blueprint simulations kind
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