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Reviews

Flight1 Spitfire review

by mark.avey on August 6, 2008

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This is a review of the RealAir Spitfire as distributed by Flight1 by Paul Webster.

I was given the boxed product to review, but the full package is also available as a download from Flight1’s website. Initially, the most exciting aspect of this product for me is that it is FSX only meaning that unlike a lot of add-ons prominently labelled “For Microsoft Flight Simulator X”, this is not just the old FS9 model patched up to run under FSX, but, as Flight1’s web-blurb states, it has been “painstakingly developed from the ground up for Flight Simulator X to take advantage of the new technology Microsoft’s latest sim provides”.

The Spitfire

Probably the best known British fighter aircraft of all time, the first production Spitfire rolled off the assembly line in 1938 and in different guises the aircraft saw continuous service in several air forces well into the 1950’s. It was the only Allied fighter that was manufactured continually through the duration of the Second World War and was produced in greater numbers than any other allied design. The design brief for the spitfire was to produce a well balanced, high performance Fighter aircraft that could make full use of the supercharged V12 Merlin engine from Rolls-Royce whilst remaining relatively easy to fly.

The trademark elliptical wing design enabled a thin cross-section, which allowed a higher top speed than many of its WWII contemporaries, the trade-off being that it also enabled an above normal degree of wing flex and twist, which resulted in some unwanted handling characteristics such as stalls in tight turns, or at high speeds the aircraft sometimes rolled in the opposite direction to the control column input. During its 10 year production run, over 20,000 Spitfires were manufactured. There were 24 marks and numerous variations, including 2 seater trainers and high speed photo-reconnaissance aircraft.

The Product

The RealAir / Flight1 product contains 9 variants of the Rolls-Royce Merlin engined Mk IX and 9 variants of the Rolls-Royce Griffon engined Mk XIV Spitfire, in a mixture of WWII era aircraft depicted with levels of wear and tear and newly renovated airworthy examples with a functional Bendix-King Nav/Com radio and transponder. Also included is a rendition of the WWII airbase at West Malling in Kent to make your historic flying that little bit more authentic.

As is usual the box contains the installation CD, 40 page pre-printed manual and catalogue of other Flight1 products. As well as the installation files the CD contains promotional videos of the following Flight1 products;

  • Flight Environment
  • Pilatus PC12
  • LevelD 767
  • Siai-Marchetti SF260
  • Ultimate Traffic 2007

Installation

Installation of the 490Mb of data takes about 3 minutes. The process is simple, taking just 6 clicks, with your default FSX install directory being picked up even if it differs from the default location. A shortcut to the products configuration utility is placed on your desktop and a new program group is created on your start menu containing links to the configuration and uninstall utilities, along with the following 3 .pdf documents;

  • Flying Guide – An extensive full colour product guide which is definitely worth printing and referring to, as it is much more detailed than the included pre-printed manual.
  • Pilots Notes – Detailed cockpit layouts in full colour, along with full operating procedures from Cold & Dark to landing and shutdown. Also includes performance data, etc.
  • Real Spitfire XIV Pilots Notes – Actual POH scanned from the original.

Configuration

The main configuration utility allows you to make a few tweaks to the way the aircraft is rendered and the way it behaves. This needs to be run and any changes saved prior to launching FSX (for this review I have selected the 32bit uncompressed textures). Additionally, both the pre-printed manual and the more comprehensive .pdf manual cover the recommended settings within FSX to get the most out of the product and to make it behave as it should. Unlike the majority of FS9 patched to FSX payware models, you do not have to go through the rigmarole of first loading the default Cessna at Seattle in 2D view before loading the aircraft for the first time. Once you’ve customised the aircraft and FSX to your own preferences, you’re ready to go.

The Walkaround

I started my first flight at the included RAF West Malling airfield, which in a way was a shame, as my attention was immediately diverted from the aircraft to the authentic looking period style airfield buildings and the good number of Spitfires both parked up and getting ready to depart. Within the first few minutes of loading my flight, 2 Spitfires had already taxied past me and were in the air.

Getting back to the model, it’s a relatively simple aircraft but the new features of FSX like the bump-mapping and reflective textures really bring it to life. Wear and tear are well and truly depicted on the external model, with some panels looking as if they are peeling away from the frame, paint having been eroded off prominent surfaces and soot streaks from the exhaust manifolds. The overhead canopy is animated, as is the small pilot’s door on the left hand side, both opening with the default ‘Shift E’ command.

Like the aircraft externals, the pilot animation is also first class. Unlike the default aircraft, the pilot doesn’t just look left and right with the rudder, but appears to be actively scanning for traffic both at the airfield and in the skies. Also noticeable at first glance is that the pilot is dressed in authentic clothing and his hands are correctly placed on the controls.

The Cockpit

There is no true 2D cockpit included with the Spitfire. It’s not needed, as there are no complex avionics to control and Virtual Cockpit flying is preferable anyhow (in my books at least). However, for those die-hard 2D fans, there is a fixed view of the VC which mimics a 2D panel. There are various other 3D views available within the cockpit, which take the focus from the centre console to the various instrument / control clusters (throttle quadrant, trim & switches, landing gear, compass). You can either cycle through the views by pressing A on the keyboard, or by selecting them from the FSX menu bar. Again, wear and tear is well modelled on all internal surfaces, adding extra realism to flying the WWII era aircraft. As per the external model, new FSX graphical features including bump and specular mapping have been utilised within the cockpit to give an excellent realistic look and feel.

Getting Started

The start-up procedure from cold & dark is as to be expected fairly simple. The engine roars into life, producing a profusion of exhaust gasses. The 2 different Rolls-Royce engines modelled use unique stereo sound sets and they are noticeably different, with the earlier Merlin engine sounding to my ears the more unrefined and therefore more pleasing. Both sound sets produce a good 3D Doppler effect with the levels and types of sound varying as you rotate around the aircraft in spot view, or as the aircraft roars past you in fly-by view.

Ground handling is modelled to reflect the relatively narrow gait of the landing gear and the massive amount of torque produced by the V12 engines (especially the Griffon). Manoeuvring is therefore challenging until you get used to very gentle movements of the controls and countering the torque steer with the rudder. Full power take-offs are definitely to be avoided. As with all tail-draggers, forward visibility is virtually nil whilst manoeuvring on the ground. Real world pilots would snake the aircraft along taxi-ways. Virtual pilots may prefer to use an external view to get to the runway.

In The Air

Once in the air, the Spitfire sheds its ungainly handling, responding best to smooth inputs from the controls rather than quick fire movements of the stick. It’s always best to try and avoid full throttle manoeuvres at speed in excess of 300mph given the inherent wing twist and flex and the subsequent often scary handling problems this causes. The .pdf manual guides you through initiating spins and stalls and the recommended methods for overcoming these, as well as encouraging you to test out other aerobatic manoeuvres.

Also included with the installation are 6 pre-saved flights to inspire you to get the most out of the various models in different scenarios, such as participating in some low flying manoeuvres at the Reno Races in the souped up racing Spitfire, or flying over Malta, the scene of some of historic WWII action, in an authentic WWII era aircraft.

In conclusion

The RealAir Spitfire for FSX as provided by Flight1 is a pretty outstanding product. I must restate that this is not a previous FS9 model patched for FSX. It is a real FSX product built from the ground up to incorporate all the advances offered by the latest simulator, and it shows. The detailing and effects both on the interior and exterior are incredibly realistic.

In terms of value, this package is also hard to beat. Not only do you get 2 marks of this historic aircraft with individual engines and handling characteristics in a total of 20 variations, but you also get a fully working authentic WWII airbase complete with AI Spitfire traffic to further add to the realism.

The documentation included, especially the .pdf’s, is comprehensive and detailed enough to enable and inspire you to get the most out of this model and the pre-saved flights also add inspiration to get out and make full use of the aircraft.

This is a very well executed product that I would recommend to anyone interested in experiencing an authentic slice of aviation and military history, or for those who just want to expand their virtual hanger with an exceptionally well modelled aircraft that is both challenging and rewarding to fly.

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Learn the Mad Dog DVD Review

by mark.avey on July 31, 2008

This is a review of the Learn the Mad Dog training DVD by Jessica Bannister-Pearce.

Books are old school man! I mean, like, who wants to read all those pages. And, like, think of the rain forests. Surely there’s, like, a better way.

Happily, there is.

We all know that flying the big iron is hard work. I literally have shelves that bow in the middle from sheer weight of flight manuals. Just the thought of having to sit and study these massive files can strike fear into the hardiest pilot. But as I said, these days there is another way.

Be Afraid, Be Very Afraid…..

All Hail The DVD

In recent years, DVD’s have become a familiar sight around the home. The great thing about DVD’s is that they’re cheap to make, easy to duplicate and take up little room on the shelf. So knowing this, it wasn’t long before the flight sim community began to take notice. First to come out was Angle of Attack productions for Level D’s 767-300. This proved the benchmark by which all others should be measured. So with this in mind, how does the “Learn the Mad Dog” stack up?

Ground school was never this easy

Ground school was never this easy

What’s A Mad Dog?

I’m ashamed to say, that until recently, I hadn’t heard of a ‘Mad Dog’. In fact it wasn’t until I reviewed Flight 1’s Super MD-80 that I knew much about the aircraft itself at all. Since then however the ‘Mad Dog’ has gone on to be a fleet favourite with me, so when Larry Foltran offered me the chance to review His ‘Mad Dog’ Training DVD, I jumped at the chance. Larry is know as the Chief MD-88/90 Test pilot at Delta Virtual Airlines, and has worked hard to bring us this DVD. The first thing to point out is that this DVD is based on Leonardo’s ‘Fly the Mad Dog 2006′. So to get the best from this DVD, you’ll need this version, but if you fly flight 1’s Super MD-80, you’ll find a lot of crossover information. So don’t restrict yourself.

Follow the onscreen instructions to the path of knowledge

Follow the onscreen instructions to the path of knowledge

Knowledge is power, and power comes from…

Like AoA 767 DVD is split into two parts. Part one covers each system and switch onboard the aircraft. Whist part to takes us through the pre-flight all the way to shutdown. And Like AoA’s DVD, Do not sit and watch this in one go. At over 3 hours you’re brain will melt. (Trust me, mine did, but I am Blonde.)

The amount of information contained in this DVD is simply astounding, but perhaps its best feature isn’t the information, but the production values. Each section is presented in turn by two professional voiceover artists, one male, one female. This is a great feature as, if you want to watch more than one section at a time (You brave Person), you’ll find the change of voice helps to wake the mind back up, so you can learn. But it doesn’t stop there, the pointers on screen are clear and concise and the information is never delivered dryly.

The Study guide will help you cement what you’ve learned

The Study guide will help you cement what you’ve learned

But wait, there’s MORE

Had that simply been it, then the ‘Learn the Mad Dog’ DVD would have been a great buy. It successfully raised the bar set down by AoA productions. But as the title above suggest, there is more. Larry Foltran seems to be a man on a mission. To that end, He’s produced a study guide to accompany the DVD. At nearly 50 pages it’s a great addition to you’re learning and it includes 75 (Yes 75!) study questions to help with your knowledge. Also included in the guide is a full section on the weather radar onboard the MD-80, a section that had to be cut from the DVD. At $23.99 it can seem expensive. But if you’re buying both together then it’s a steal at $38 (Compared to $32 for just the DVD).

You will become a better pilot. Honest.

You will become a better pilot. Honest.

Conclusion

So how do I rate this DVD? Well, this has taken the bar and raised it not just a little high, but into a whole new category. The information is delivered without ever feeling heavy, though it is best to watch in bite size pieces. And the optional study guide really is a must if you really want to get to grips with the MD-80 (Or if you really want to show off you’re knowledge to other pilots). DVD’s really are the way to learn our favourite aircraft systems. But perhaps the best news of all is that Larry is going to be working With Chris Palmer at AoA on an upcoming project. So imagine what that DVD will be like. Either way you look at it ‘Learning to fly the Mad Dog’ is now much easier. So why wait?

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Aerosoft’s Mega Airport Brussels review

by mark.avey on July 1, 2008

This is a review of Aerosoft’s Mega Airport Brussels by Jessica Bannister-Pearce.

Airports. Where would we be without them? Quite rightly, they make up half of our sim experience. In theory, as long as we have a runway to aim at and a place to park, we should be happy. I can still recall thinking how realistic it was as I lifted off from Meigs field to see the wire framed skyscrapers of Chicago appear in flight sim 4 (I was young!) And so, over the years, airports became much more realistic. Grey asphalt and concrete runways began to greet us. Patchwork fields surround the area, but airport buildings seemed to have changed little since flight sim 98. So the Add-on scenery market began to produce specific airports for us to fly in and enjoy. These days, however, the quality of add-ons are such, that the difference between the real world and the sim world is blurring. One of the best blurrers are Aerosoft. So enter Brussels National Airport, and be prepared to be blurred.

Aerosoft’s Mega Airport Brussels

Lights, Camera, Reality

Available as a boxed set or 40+mb download, the airport is cheap and easily available. A real bonus is that if you buy the FSX version, you also get the FS2004 version for free. The box set contains every chart you’ll ever need whist the download provides links to the charts online, all of which are free.

Welcome to Europe

I’ve not been to Brussels since I was little, and even then it was via the ferry at Ostend, so I really knew little about Brussels National. Not knowing what to expect certainly made the trip interesting, especially the approach. From there you really begin to appreciate the level of detail that goes into these airport add-ons. The first thing I noticed was the raised approach lighting that gently guided you down over the threshold and on to the runway. But that’s just the start. From there you get to gaze around the beauty of the main airport.

Aerosoft’s Mega Airport Brussels

I’m not quite as good as I’d like hitting that centre line. Still the lights look good

As with all the Mega Airport releases, you can appreciate the time and effort that’s gone in to producing such a fine add-on. For starters, the airport has been created entirely in Gmax. (My knowledge of flight sim creation is not vast, but I know that’s a good thing.) Basing the airport on real photo’s helps to blur that line even more. But the best features are not the accurate positioning and rendering of the many airport buildings. No, the devil, as they say, is in the detail. Everything from the high standing runway and taxiway lights to the working aircraft docking system to the myriad of little vehicles that trundle along the airport. Every detail, no matter how small, looks great. But does this come at a price?

Aerosoft’s Mega Airport Brussels

From the taxiway lights to the beautiful modern terminal, Even the grass look good!

Beauty and the Beast?

With so many things scattered around the airport, you’d have to worry that the trade off would be made via the Frame Rate. Well, think again. Aerosoft use various tricks to keep the frame rates up without the loss of detail. For example, they only render things you can see around you. Anything outside of a mile is not rendered until you’re much closer. This keeps the screen moving at a flyable rate. (Just don’t expect more than 15 fps+ taxiing around)

Aerosoft’s Mega Airport Brussels

For those who distrust the EU, Perhaps the best way to view Brussels. Bye.

Conclusion

What can I say that hasn’t already been said above. Aerosoft is quite literally redrawing the world, and the result is astounding. One by one the major airports of the world are joining us within FS, and with increases in processor and graphics card power, the real world will soon be available to us all. The lines really are blurring, and that can only be a good thing.

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Digital Aviation/Flight 1 Fokker 100 preview

by mark.avey on June 14, 2008

This is the first time I’ve done this for an add-on review, but this one is something special, so I thought I’d treat you to some screenshots from Digital Avitaion/Flight 1’s splendid Fokker 100 coming in to land at the Isle of Man.

A full review will follow soon, but for now, enjoy the pics :)

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

digital aviation/flight 1 fokker 100

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Aerosoft’s Flight Tales 1 review

by mark.avey on June 6, 2008

This is a review of Aerosoft’s Flight Tales 1 by Jessica Bannister-Pearce.

Whenever we think of missions, we’re transported to a world of fast jets, big guns and targets needing destruction. These days, of course, things are different. With the inclusion of missions in FSX, we discovered the fun of flying, from landing on a moving bus to soaring like an eagle, to running out of fuel over the Indian Ocean. The missions are a great distraction from the monotony of a long haul flight, or simply to relax in a spare half an hour. When Microsoft first mentioned the mission system, there were those that claimed that FS was being ‘dumbed down’, taken away from its true simulation heart. I prefer to think of it as a way of opening up flight sim to a wider audience, And I think it’s working. As if to prove a point, just in the last few months, several developers have released their own add-on mission packs. Just Flight has Rescue Pilot, whilst Aerosoft has released ‘Flight Tales 1′. And boy, is it fun.

Aerosoft’s Flight Tales 1

Meet your best friend here. He’ll guide you through the Tutorial

The Package is available as a boxed set or a download of some 90+ Megabytes, and once installed, you’ll find 10 shiny new missions in the FSX mission listings. Selecting the ‘Aerosoft flights’ section from the pull down menu brings up all 10 without the need to rummage around the whole list.

Each mission has a skill level, beginning with Beginner and ending with a rather interesting Expert level flight that will certainly test your skill as a pilot, but more on that later.

Starting at the beginning, your first mission is a tutorial flight; this simply takes you through how missions work, how to navigate and how to spot failures like fuel and oil leaks. The real beauty of the Mission system is that they come with scripted dialogue to make you feel like the co-pilot is really there chatting away before… Well, you get the picture. Aerosoft has done well here, though for a few flights, the regional accents can be hard to make out, so it’s best to keep the kneeboard open in case you misunderstand what the co-pilot/ATC or narrator tells you.

Aerosoft’s Flight Tales 1

Easy now, don’t hit the others!

Once the first mission is out of the way, then it’s on to the serious stuff. The missions are all based on the default FSX aircraft, and Aerosoft have used as many as they could. This can be fun by itself, as several of the aircraft I hadn’t yet flown. The question then becomes what do you fancy. How about a job in the mail room, delivering letters in Alaska to a variety of small airstrips, or perhaps a few hours soaring in Australia (I have a soft spot for gliding, having completed a solo flight back in the early 90’s) This is the longest mission, as it’s open ended. If fun flying is your thing, then how about some aerobatics at Oshkosh, or a thrilling air race at Monaco. The choices are varied and you’re guaranteed to find something you enjoy. The most fun to be had, though, is the unpredictable nature of some of the missions, at least the first time you fly. There are built in failures, poor weather that only gets worse, and a cracker of an in flight emergency to deal with on one mission. I just wish there were more.

Aerosoft’s Flight Tales 1

Who’d be a postman in this weather?

So, what else can I say about this great package, The missions are challenging, but there really is something for everyone, from the barnstormer, to the rescue pilot through the heavy iron pilot like me. Every mission comes with detailed charts, briefing and even designer notes for you to browse afterwards. All in all, a superb package only ever so slightly let down by a few thick accents, but for little more than €20’s it really represents great value. After all, how much fun can you really have at that price. Now, if you’ll excuse me, I have a date with a DC-3 in Peru, and it’s raining.

Aerosoft’s Flight Tales 1

It never rains….

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