Airport Design Editor Version 1.25 Released
ScruffyDuck Software has released version 1.25 of their Airport Design Editor for Flight Simulator X.
As well as including a number of bug fixes, it has the following enhancements:
New
- Cross wind runways. Partially automates the process of creating them
- Drag/drop sorting of runways in runway list. Allows re-ordering of runways in the bgl file
- Sloping polygons. User can edit individual vertex points for flattens. Vertex altitude can be set to FSX ground altitude.
- New airport background polygon altitude now defaults to airport reference altitude
- Change Airport Altitude. ADE generates pre-load bgl and places it correctly. Also adjusts all airport element altitudes to new altitude
- Taxi sign wizard helps visual design of signs
- Taxi sign tooltip shows visual of sign. Taxi sign list shows visual of sign
- Library object tooltip now shows a thumbnail of the object if available. Scenery object list shows a thumbnail of the object if available
Changed
- Tidied up terrain Polygon dialog
- Listing or adding elements will turn on the appropriate view option where the element is hidden
- There is now a scenery object list that contains generic buildings, library objects, fuel triggers and windsocks
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