From 9 to 33 FPS with FSX!
This interesting looking video demonstrates the effect of converting the Flight Simulator X ground textures from the default DXT5 to DXT1A formats.
The associated YouTube page provides more information about how to convert the textures. This is one I think I’ll be giving a try!
Has anyone else had a go at this? Did it make a difference?
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{ 5 comments… read them below or add one }
Just a quick heads-up about this:
Vista users
You may find the recommended tool, DDS Converter 2 doesn’t work under Vista and will often crash when you do manage to get it to work.
Vista/XP users
If you manage to get it working, particularly under XP you’ll notice DDS Converter 2 will only process a few files at a time making the conversion particularly difficult and with the numbers of files involved in FSX, slow too.
Solution
I know it’s a huge download, some 400Mb but download Microsoft’s DirectX SDK. It contains a context menu DDS converter than has better error management, can convert thousands of files at once and does it all from the right-click menu which means you’ll convert your FSX files in around 5 minutes.
Oh, for the record, it does give FSX a boost, enough to even push scenery complexity and/or autogen up a notch.
Many thanks for the extra tips, Ed.
Just to add that you need the November 2007 DX SDK not the latest March 2008 one which doesn’t have the context menu converter.
Pie.
Actually I could use some help;
http://www.flightsimx.co.uk/forum/viewtopic.php?f=6&t=71
Here is a direct link to the November 2007 SDK:
http://www.microsoft.com/Downloads/details.aspx?familyid=4B78A58A-E672-4B83-A28E-72B5E93BD60A&displaylang=en
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