From 9 to 33 FPS with FSX!

by mark.avey on March 23, 2008



This interesting looking video demonstrates the effect of converting the Flight Simulator X ground textures from the default DXT5 to DXT1A formats.

The associated YouTube page provides more information about how to convert the textures. This is one I think I’ll be giving a try!

Has anyone else had a go at this? Did it make a difference?


Related posts


{ 5 comments… read them below or add one }

1 Ed 03.24.08 at 5:09 pm

Just a quick heads-up about this:

Vista users

You may find the recommended tool, DDS Converter 2 doesn’t work under Vista and will often crash when you do manage to get it to work.

Vista/XP users

If you manage to get it working, particularly under XP you’ll notice DDS Converter 2 will only process a few files at a time making the conversion particularly difficult and with the numbers of files involved in FSX, slow too.

Solution

I know it’s a huge download, some 400Mb but download Microsoft’s DirectX SDK. It contains a context menu DDS converter than has better error management, can convert thousands of files at once and does it all from the right-click menu which means you’ll convert your FSX files in around 5 minutes.

Oh, for the record, it does give FSX a boost, enough to even push scenery complexity and/or autogen up a notch.

2 mark.avey 03.24.08 at 5:53 pm

Many thanks for the extra tips, Ed.

3 PieEater 03.26.08 at 11:19 am

Just to add that you need the November 2007 DX SDK not the latest March 2008 one which doesn’t have the context menu converter.

Pie.

4 PieEater 03.26.08 at 12:20 pm
5 pigfoot 04.29.08 at 3:54 am

Leave a Comment

You can use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

300 x 250 Rotation 8



Clicky Web Analytics

Clicky