FSX Planner Release 23 now available
Further to our previous post regarding the release of FS Planner - the airport editor for Flight Simulator X, ZBlueSoftware have now released an update:
It has been a busy few weeks for FSX Planner developments. FSX Planner continues to grow, and with this latest release BGL files can now be opened directly. There is also an installer to help properly install FSX Planner into Windows.
Please keep all the suggestions for new features coming. It is you, our ever expanding community of users, who help FSX Planner grow.
BGL files can now be opened directly. There are two ways to do this:
- File -> Open Airport BGL - This option should be used if you know the exact BGL file you wish to open. You will have to navigate to the file, select it, and then it will be decompiled and opened. If the file contains more than one airport, then you will be presented with a list of the airports it contains, allowing you to choose the one you want to open.
- File -> Find Airport - This option should be used if you want to open a default FSX airport, and don’t know where it is located. This dialog can search the airports by scanning the scenery files themselves, or by using the SDK’s fs10.Airports.dat file. The latter is only necessary if you are using FSX Planner on a machine that does not have FSX installed. (If this is the case, then you won’t be able to open the airport after finding it.)
Scanning the airports is the easiest way to go. Before searching for an airport for the first time you must scan all the airports. Click the Scan Airports button to do this. After this one time scan, you can search for an airport by either ICAO code or by name. A list of airports that partially or fully match the entered ICAO code or name will be displayed. To open an airport double click on its name in the table.
For more information about FSX Planner please visit www.zbluesoftware.com/fsxplanner.
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