Posts tagged as:

editor

Airport Design Editor Version 1.25 Released

by mark.avey on May 1, 2008

ScruffyDuck Software has released version 1.25 of their Airport Design Editor for Flight Simulator X.

airport design editor

As well as including a number of bug fixes, it has the following enhancements:

New

  • Cross wind runways. Partially automates the process of creating them
  • Drag/drop sorting of runways in runway list. Allows re-ordering of runways in the bgl file
  • Sloping polygons. User can edit individual vertex points for flattens. Vertex altitude can be set to FSX ground altitude.
  • New airport background polygon altitude now defaults to airport reference altitude
  • Change Airport Altitude. ADE generates pre-load bgl and places it correctly. Also adjusts all airport element altitudes to new altitude
  • Taxi sign wizard helps visual design of signs
  • Taxi sign tooltip shows visual of sign. Taxi sign list shows visual of sign
  • Library object tooltip now shows a thumbnail of the object if available. Scenery object list shows a thumbnail of the object if available

Changed

  • Tidied up terrain Polygon dialog
  • Listing or adding elements will turn on the appropriate view option where the element is hidden
  • There is now a scenery object list that contains generic buildings, library objects, fuel triggers and windsocks

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Airport Design Editor 1.2 released

by mark.avey on April 1, 2008

ScruffyDuck Software (cool name!) has released version 1.2 of their Airport Design Editor:

airport design editor

We are delighted to announce the release of ADE version 1.20. This is a significant upgrade on the previous version. As well as numerous fixes and small improvements version 1.20 includes:

Terrain Polygons. ADE now lets you create Airport Backgrounds, Land Class polygons and terrain exclusions.

Library Objects, Generic Buildings, Fuel Triggers and Windsocks. ADE will now load any of these objects from the stock scenery files that are associated with an airport. They are displayed on the airport and in most cases you can edit, move or delete them. It is also possible to add new library objects, windsocks and fuel triggers.

Copy and Paste of many objects like generic buildings, library objects and generic buildings.

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