Airport Design Editor Version 1.25 Released

by mark.avey on May 1, 2008



ScruffyDuck Software has released version 1.25 of their Airport Design Editor for Flight Simulator X.

airport design editor

As well as including a number of bug fixes, it has the following enhancements:

New

  • Cross wind runways. Partially automates the process of creating them
  • Drag/drop sorting of runways in runway list. Allows re-ordering of runways in the bgl file
  • Sloping polygons. User can edit individual vertex points for flattens. Vertex altitude can be set to FSX ground altitude.
  • New airport background polygon altitude now defaults to airport reference altitude
  • Change Airport Altitude. ADE generates pre-load bgl and places it correctly. Also adjusts all airport element altitudes to new altitude
  • Taxi sign wizard helps visual design of signs
  • Taxi sign tooltip shows visual of sign. Taxi sign list shows visual of sign
  • Library object tooltip now shows a thumbnail of the object if available. Scenery object list shows a thumbnail of the object if available

Changed

  • Tidied up terrain Polygon dialog
  • Listing or adding elements will turn on the appropriate view option where the element is hidden
  • There is now a scenery object list that contains generic buildings, library objects, fuel triggers and windsocks

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